Blizzard released Patch 1.9 in January of 2006 and with it, our fates were sealed. Though we did not know it at the time, the 40 man instance, “The Temple of Ahn’Quiraj,” was where our destinies would ultimately lie. After four and a half years of preparation and planning, most of which was spent neither preparing nor planning, a small group of hardy adventurers broke through the already broken gates of the Scarab Wall and descended into the furthest reaches of the temple. They left no corner of the labyrinthine instance unexplored, mostly because they had no idea where they were going, some areas even being explored multiple times. They fearlessly and ignorantly pulled whole rooms of trash spawns and bosses alike, forcing themselves to overcome great obstacles. Luckily, they were seasoned raiders, all of them. Utilizing techniques they had honed in the icy raids of Northrend, they valiantly stood in voids zones and whirlwinds, AoEd everything they could and fell off of ramps to their death (well, Q did).
At last they arrived at the liar of the Old God, C’thun, where they sat astride their brand new spiffy bug mounts and gazed upon the horrid visage of the beast. What tricks and strategies would this monster hold in store for them? Clearly, there was no way to find out other than charging in blindly. Being good children of Azeroth, they followed the golden rule laid forth to them by their parents so long ago: “If you don’t know how to kill something, hack off its appendages.” As it so often does, the wisdom of the ancients held true. They hacked through waves of tentacles and eventually, C’Thun lay dead. Having at last saved the world from a threat no one was worried about, the exhausted band of heroes wearily lowered their heavy weapons and posed for a group photo.
May their names and their glory echo throughout the centuries!